Death Knight Tanking Blue Post.

December 3, 2008

Just a cut/paste from tanking forums.

Interesting thoughts though, i to have notice large spike damage when on cool downs, however I have also noticed that we take minimal damage when bone shield and icebound fort are on.

I propose the following adjust meant to Bone shield, a reactive stike, similar to Damage Shield.

I call it “Calcification”, when some strikes you and removes a bone shield charge they are infected with a disease that calcifies thier bones, doing damage equal to 3% of AP per 3sec for 12secs. I would have 3 ranks, maxing out at 10% AP every 3secs for 12 secs.

 

Blue Post:

We’ve had a lot of questions about death knights recently. This is a new class, and while we’re thrilled overall with how it’s been received, we always expected to have to make more changes to death knights than the classes that have had their talents under the microscope for many years. 

We’re not prepared to announce specific changes to DKs yet, but here are some general areas we are tinkering with. Most of these changes apply predominantly to tanking death knights, so I avoided cross-posting this thread, but there are probably items of interest to dps specs as well. 

1) Death knights seem to tank well when they have cooldowns available and take too much damage otherwise. The change here seems obvious – boost Frost presence’s mitigation while reducing the mitigation of some other abilities, especially Icebound Fortitude and Bone Shield. 

2) One idea we have for Icebound Fortitude is to scale the mitigation based on defense skill. This lets the ability be less of a paladin bubble in PvP for dps knights, while still letting it act more like Shield Wall for tanks. It also has the side effect of making defense slightly more attractive to death knights. (Let me add before it’s asked that yes we understand Ferals have this problem too and we are working on it.) 

3) Unholy is a very popular tanking spec, largely on the strength of Bone Shield. Expect to see some buffs to tanking talents in the Blood tree especially. 

4) Rune Strike was intended to be a reactive tanking tool, not a rogue killer. We will probably chill its weapon damage and increase its threat. 

5) We don’t like the behavior where DKs feel like they are supposed to drop Death and Decay to generate runic power before a pull. It just looks goofy. We will probably lower the runic power costs of Unholy Blight and Horn of Winter, which seem to be the primary reasons to generate RP. Horn of Winter will probably be something like no cost, 30 sec cooldown, generates 10 rp. 

EDIT: I am refering to using DnD outside of combat just for the runic power (kind of like Bloodrage for warriors). It’s totally legit and intended to use it to start a fight to gain threat and hurt the bad guys. 

6) There are some odd situations caused by Shadow of Death that we would like to fix. The talent isn’t designed to let you escape durability damage or rez by zoning into an instance. 

7) There are some annoying parts of the non-pet ghoul. We want to lower the aggro range (for less accidental pulls) and spawn the ghoul in quicker when dismounting. The ghoul, at least Unholy’s version, could also use some AE avoidance like other pets. 

8) We are probably going to add a new spell to let you raise fallen allies so that you don’t have to make the decision between bringing back another player (which was just supposed to be a fun bonus) and bringing back your ghoul, which can be pretty crticial for some specs. 

This isn’t everything we’re talking about of course, just a little preview.Post edited by Ghostcrawler ]

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New Day, New Level, New UI

December 1, 2008

So i got bored very easily with my previous UI and there were some things about it that bugged me.

With the new level, new spec, new day, i created a new UI.

 

Sickdk UI R002

Sickdk UI R002

The reasons i went with this layout are as follows;

1. I have used “Grid” for party and raid, and positioned it centrall, this is because im also leveling a holy priest and it works best for healing.

2. I have positioned information to best suit leveling both a healer and Tank (as i do)

3. I needed more buttons, unlike alot of users i tend to like the buttons just incase i need to click.

I have uploaded the Interface/WTF folders and created all the profiles required in the addons (profile = sickdk). If you have any troubles installing or you wish to just leave a comment i would like that.

SICKDK UI Rev 002

Some more pics;


Plate Plate Plate

November 28, 2008

Here is a complete listing of plate gear.

 

http://www.mmo-champion.com/index.php?page=828

 

Thank you mmo champion.


Come Here my Kitties!

November 13, 2008

 

How to AoE with a Death Knight

The following video shows how to gather a bunch of mobs and how to AoE it down with a Death Knight. This was done with a level 61 Death Knight, specced Unholy: 0/0/52. However, it’s pretty much the same for other specs, besides you won’t have the ghoul and unholy blight.

Basically, grab a bunch of mobs:

  1. Use Icy Touch and/or Death coil to pull melee types to you
  2. Use Death Grip and/or Strangulate to pull caster types to you
  3. Once everything is nicely bunched up, use Icy Touch > Plague Strike > Pestilence > Blood Boil

And then simply pick the one with the highest HP (Turning name plates on helps) and Death Strike it. Keep targeting the one with the highest HP and Death Strike it, until it’s over. You can replace Death Strike by another ability (Scourge Strike, Obliterate, etc) if you don’t need healing at this point.
Once your blood runes are up again, use Blood Boil twice and everything should be dead, with you at nearly full HP.


The Good, The Bad, and The Ugly

November 12, 2008

DK talent specs. This is where I started. I loved the AOE ability brought into warriors with 3.02 so it was pretty simple for myself in deciding on an Unholy style of play.

But here is a cut n paste from www.tankspot.com, all acknowledgements and work comments should be towarded to tankspot. Thanks for the quality information again.

UNHOLY TANK (AOE Tank)

Spec: 5/8/58

Talent Calculator – World of Warcraft

AOE Threat 10/10
Single Target Threat 6/10
Defensive Physical 8/10
Defensive Magical 10/10
Stam +2%
Str +5%
Expertise +5

Defensive

Anticipation
Imp. Icy Touch
Blade Barrier
Bone Shield
Magic Suppression
Anti-Magic Zone

Single Target lvl 55 dummy in 80 premade gear (frost presence, no buffs, no glyphs)- 1350 dps
AOE lvl 55 dummy’s (3) in 80 premade gear (frost presence, no buffs, no glyphs) – 2360 dps

Single Rotation: IT, PS, BS, BS, SS, SS When Excess Runic Power is available Use Death Coil and Runic Strike as Runic Power Dump

Rotation Priorities = 
1) Use Defensive Abilities when Required
2) Use Horn of Winter when Applicable
3) Keep Both Diseases on target 
4) Keep both Blood Runes as Death Runes
5) Keep Runic Power from hitting 100 using Death Coil and Runic Strike
6) Use Scourge Strike on Cooldown

AOE Rotation: DnD,IT,PS,PEST,BB,UB,SS,SS,PEST When Excess Runic Power is available Use Runic Strike as Runic Power Dump

Nine Button Rotation = 13.5 seconds for 15 seconds of cooldown (this gives you one extra CD per rotation for Runic Abilities such as Horn of Winter or Icebound Fortitude

DnD – Death and Decay
IT – Icy Touch
PS – Plague Strike
BB – Bloodboil
UB – Unholy Blight
SS – Scourge Strike
RS – Runic Strike
BS – Blood Strike

FROST TANK (RAID Tank)

Spec: 12/52/7

Talent Calculator – World of Warcraft 
– Thanks to Combatjack*

AOE Threat 6/10
Single Target Threat 9/10
Defensive Physical 10/10
Defensive Magical 9/10
Stam +0%
Str +0%
Expertise +5

Defensive

Anticipation
Imp. Icy Touch
Blade Barrier
Frost Aura
Acclimation
Lichborne
Frigid Dreadplate
Guille of Gorefiend
Unbreakable Armor

Single Target lvl 55 dummy in 80 premade gear (frost presence, no buffs, no glyphs)- 1680 dps
AOE lvl 55 dummy’s (3) in 80 premade gear (frost presence, no buffs, no glyphs) – 1710 dps

Single Rotation: IT, PS, BS, BS, OB, OB When Excess Runic Power is available Use Frost Strike and Runic Strike as Runic Power Dump

Rotation Priorities = 
1) Use Defensive Abilities when Required
2) Use Horn of Winter when Applicable
3) Keep Both Diseases on target 
4) Keep both Blood Runes as Death Runes
5) Keep Runic Power from hitting 100 using Frost Strike and Runic Strike
6) Use Obliterate on Cooldown

AOE Rotation: DnD,IT,PS,PEST,HB, BB,UB,OB,HB,PEST When Excess Runic Power is available Use Frost Strike and Runic Strike as Runic Power Dumps

You can only use DnD every 2nd Rotation

DnD – Death and Decay
IT – Icy Touch
PS – Plague Strike
BB – Bloodboil
RS – Runic Strike
BS – Blood Strike
OB – Obliterate
HB – Howling Blast

BLOOD TANK (HP/THREAT Tank)

Spec: 55/8/8

Talent Calculator – World of Warcraft

AOE Threat 5/10
Single Target Threat 9/10
Defensive Physical 7/10
Defensive Magical 5/10
Stam +6%
Str +8%
Expertise +11

Defensive

Anticipation
Imp. Icy Touch
Blade Barrier
Blood Aura
Rune Tap
Spell Deflection
Veteran of the Third War
Mark of Blood
Vampiric Blood

Single Target lvl 55 dummy in 80 premade gear (frost presence, no buffs, no glyphs)- 1620 dps
AOE lvl 55 dummy’s (3) in 80 premade gear (frost presence, no buffs, no glyphs) – 1530 dps

Single Rotation: IT, PS, HS, HS, OB When Excess Runic Power is available Use Death Coil and Runic Strike as Runic Power Dump
-After first rotation and 2 death runes are available, rotation becomes IT,PS,HS,HS,HS,HS,OB

Rotation Priorities = 
1) Use Defensive Abilities when Required
2) Use Horn of Winter when Applicable
3) Keep Both Diseases on target 
4) Keep Runic Power from hitting 100 using Obliterate and Runic Strike
5) Keep both Heart Strike on Cooldown
6) Use Obliterate on to End rotation and consume diseases

AOE Rotation: DnD,IT,PS,PEST,HB, BB,DC,DS,DS,PEST When Excess Runic Power is available Use Death Coil and Runic Strike as Runic Power Dumps

DnD – Death and Decay
IT – Icy Touch
PS – Plague Strike
BB – Bloodboil
RS – Runic Strike
OB – Obliterate
HS – Heart Strike
DC – Death Coil
DS – Death Strike